![]() ![]() ![]() This opens the door to adding further overlays - as long as having them makes sense. At a hit of a button, all warehouses display what and how much they hold. The stored good is always displayed on a model for each warehouse, pile and tank! And since crates containing goods are now color-coded, you can easily tell what that particular busy beaver is carrying without a single click.įinally, if you want to quickly see where your goods are stored, we are also introducing a special UI overlay to Timberborn. The new system will introduce more visual variety to your colonies as a positive side effect. To store fluids (Water, Biofuel, Maple Syrup and Pine Resin), your beavers will use three new universal tanks of different capacities. Dirt, Logs and Metal Scrap now use the Pile (or the stackable Industrial Pile if you’re Iron Teeth). We are considering adding some form of warehouse priorities as a substitute for Desired amounts - let us know your thoughts!Īt the same time, resource-specific piles and tanks (such as Log Piles or Catalyst Tanks) are going away, replaced with universal storage units that work similarly to the new warehouses. As a consequence, the ‘Distribute goods between warehouses when idle’ checkbox has also been removed. We found it to be widely misunderstood and with the redesigned storage system, it would be even less useful. The first public gameplay from the game was published on November 27th, 2019 on The Geek Cupboard YouTube channel. Warehouses’ UI no longer includes the ‘Desired’ amount setting. Timberborn Closed Alpha ran from November 2019 to June 2020 and was available to early supporters and first influencers via a no-longer supported Discord store. Folktails, of course, keep their unique Underground Warehouses. To implement that change and make manipulating the numbers easier, we are rebalancing the capacities and redesigning the warehouses. Each warehouse will now only store a single resource picked by the player. Please note that this rework affects a key in-game system - treat what we describe below as a work in progress, as it may undergo significant changes before Update 3 even hits the Experimental branch.įirst of all, we are getting rid of the messy warehouses that accept anything from potatoes to golem limbs. That’s why for Update 3, we are redesigning the entire system to make it easier to control what is stored where. Storage warsMaintaining the warehouses in their current state can be tedious, especially in larger colonies with tons of goods and multiple districts in operation. ![]()
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